/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *  02110-1301, USA.
 * 
 * $Id: UIToggleButton.java 44 2008-05-14 18:22:13Z jens464 $
*/
package albareth.frontend.slick.ui;

public class UIToggleButton extends UIButton
{

    private boolean _pressed = false;

    public UIToggleButton(int px, int py, int width, int height)
    {
        super(px, py, width, height);
    }
    
    public void setPressed(boolean b)
    {
        _pressed = b;
        if (_pressed) {
            setState(STATE_DOWN);
        } else {
            setState(STATE_NORMAL);
        }
    }
    
    public boolean isPressed()
    {
        return _pressed;
    }
    
    public void toggle()
    {
        setPressed(!isPressed());
    }

    protected boolean mouseMoved(int newx, int newy)
    {
        //setState(STATE_HOVER);
        return false;
    }

    protected void mouseLeft(int newx, int newy)
    {
        if (isPressed()) {
            setState(STATE_DOWN);
        } else {
            setState(STATE_NORMAL);
        }
    }

    protected boolean mousePressed(int button, int x, int y)
    {
        toggle();
        return true;
    }
    
    protected boolean mouseReleased(int button, int x, int y)
    {
        return true;
    }
}
